﻿using UnityEngine;

public static class LuaConst
{
    public static string luaDir = Application.dataPath + "/Lua"; //lua逻辑代码目录
    public static string toluaDir = Application.dataPath + "/ToLua/Lua"; //tolua lua文件目录
#if UNITY_STANDALONE
    public static string osDir = "Win";
#elif UNITY_ANDROID
    public static string osDir = "Android";
#elif UNITY_IPHONE
    public static string osDir = "iOS";
#else
    public static string osDir = "";
#endif

    public static string luaResDir = string.Format(
        "{0}/{1}/Lua",
        Application.persistentDataPath,
        osDir
    ); //手机运行时lua文件下载目录
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
    public static string zbsDir = "D:/ZeroBraneStudio/lualibs/mobdebug"; //ZeroBraneStudio目录
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
    public static string zbsDir =
        "/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio/lualibs/mobdebug";
#else
    public static string zbsDir = luaResDir + "/mobdebug/";
#endif

    public static bool openLuaSocket = true; //是否打开Lua Socket库
    public static bool openLuaDebugger = false; //是否连接lua调试器
}
